![]() ![]() But all that takes lots of time - that kick module itself took 12+ hours, and I'm not even done. They will, however, be broken up into modules, and I may also make a stripped down version with fewer features for CPU time-conscious iOS users. When it's completed, you will actually only be able to run the whole drum machine on a computer - maybe an iPad pro. This is JUST - literally JUST the kick drum. I hope people have a little patience - I'm doing everything I can to get as many users as I can fluent in Audulus, so they can kinda start stepping in and helping people who are having problems while I slink back into my lab and come out with great modules like Da Boom Bap. It's a very CPU-intensive patch and works best on computer, but it does open on iPhone 5s at 45% cpu or something. I'm working on those as fast as I can - I have one beta up already, and it's pretty effin' wild if I don't say so myself. That's one of those things that sparked my interest for AnalogKit and zMors. ![]() I think the app would benefit from more bundled 'playable example-projects'. I have just one feature request - 2 octaves for the onscreen keyboard please? I'm a devotee of tiny in-app keyboards and 2 octaves would do me nicely (or is there an under the hood way to change the onscreen keyboard's scope said: ![]() I don't really know how I resolved it, either- after about a day of refusing to sound, the exact same patch finally started producing sound and now everything seems fine and I'm learning how to use the Scaler to make an ADSR talk to a filter. I had everything set up correctly and could even see responses to the onscreen keyboard in the meter of the Master Output module, but nada on my headphones. In the case of Audulus it was like my iphone (a 6+) was just not allowing Audulus access to the audio output. In Jasuto it was because part of the signal path was overloading (causing the app to throw its internal 'no sound for you' safety switch') and i needed to install limiters. The power connector is a Doepfer standard 16 way IDC, with -12V furthest from the top of the board.Much like when I started with Jasuto, it took me 2 days to get to where one of my simple synths actually made sound. The front panel is drilled for both Doepfer and Analogue Systems mounting holes (using a 'slot' rather than a single round hole). Expansion headers: 1 for ES-5, 1 for ES-6.Digital I/O: 1x ADAT input, 1x ADAT output.Input voltage range: approximately ☑0V.Analogue inputs: 4x 3.5mm TS jacks, DC-coupled.Maximum output voltage: approximately ☑0V DC.Output connections: 8x 3.5mm TS jacks, DC-coupled.Supported sample rates: 44.1kHz, 48kHz, 88.2kHz, 96kHz.Driver suport: class-compliant USB 2.0 (no Windows support currently).Current draw: 198mA on the +12V rail, 52mA on the -12V rail (at 96kHz).The ES-8 has a high quality internal clock, and it can optionally sync to the clock from the input ADAT signal.The ES-8's specifications are as follows: This could be used for example to expand the I/O count via an Expert Sleepers and/or, or to connect a traditional audio interface to add, say, mic preamps or 1/4" line outputs (for example with the ).Īn expansion header allows connection of an Expert Sleepers, to which in turn you can connect our gate, CV and MIDI expanders. ,, ,, ,, etc.) as well as audio and CV processing iOS apps. As such it is directly compatible with all popular computer-based CV generation software (e.g. The ES-8 is a USB 2.0 class-compliant audio interface in a Eurorack module, with DC-coupled inputs and outputs that can be used for both CVs and audio. To see it in action, check out the demo video on this page. When you order an Expert Sleepers ES-8 from Century Sound Labs, you'll receive a free copy of Audulus 3 for iOS, Mac, Windows, or Linux (your choice!). ![]()
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